Platform: FlashDevelop (AS3.0)
Credits: Guilherme Stutz Töws (game), Anna Anthropy (parts of the font)
A game made in 48 hours for the Ludum Dare competition. A platformer that experiments with recursive level design.
Platform: Shiny (Windows / Wine, later Mac / Linux)
“deceptively awesome” – VGCats
An entry for TIGsource’s Commonplace Book Competition that was later expanded as a complete Steam game. A cute platformer with a dark secret.